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https://github.com/Yuyi-Oak/BlueArchiveToolkit.git
synced 2026-09-18 07:24:55 +08:00
fix(api): 统一 catalog GameMainConfig 字段
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@@ -567,6 +567,10 @@ func TestDiscoverCallsStatusBeforeDoctor(t *testing.T) {
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"bundle_version": "s8tloc7lo3",
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"connection_group_name": "Prod",
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"addressables_root": "https://prod-clientpatch.bluearchiveyostar.com/r93_fixture",
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"game_main_config_bootstrap": map[string]any{
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"server_info_data_url": "https://prod-serverinfo.bluearchiveyostar.com/server-info.json",
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"default_connection_group": "Prod",
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},
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"version": map[string]any{
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"id": "v1",
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"resource_root": root,
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@@ -614,6 +618,9 @@ func TestDiscoverCallsStatusBeforeDoctor(t *testing.T) {
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if summary.Snapshot.DistributionStatusCode != "distribution.ready" {
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t.Fatalf("distribution status code=%q", summary.Snapshot.DistributionStatusCode)
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}
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if summary.Snapshot.GameMainConfig == nil || summary.Snapshot.GameMainConfig.DefaultConnectionGroup != "Prod" {
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t.Fatalf("game main config=%+v", summary.Snapshot.GameMainConfig)
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}
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}
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func TestLoadEnvFileDoesNotOverride(t *testing.T) {
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+13
-13
@@ -195,18 +195,18 @@ func parseCatalogStatus(raw json.RawMessage) (*SnapshotSummary, string, bool) {
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return nil, "", false
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}
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var payload struct {
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Available bool `json:"available"`
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Status string `json:"status"`
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StatusCode string `json:"status_code"`
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DistributionStatus string `json:"distribution_status"`
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DistributionStatusCode string `json:"distribution_status_code"`
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AppVersion string `json:"app_version"`
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BundleVersion string `json:"bundle_version"`
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ConnectionGroupName string `json:"connection_group_name"`
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AddressablesRoot string `json:"addressables_root"`
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LauncherMetadata *LauncherMetadataSummary `json:"launcher_metadata"`
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GameMainConfig *GameMainConfigSummary `json:"game_main_config"`
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Version *struct {
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Available bool `json:"available"`
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Status string `json:"status"`
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StatusCode string `json:"status_code"`
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DistributionStatus string `json:"distribution_status"`
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DistributionStatusCode string `json:"distribution_status_code"`
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AppVersion string `json:"app_version"`
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BundleVersion string `json:"bundle_version"`
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ConnectionGroupName string `json:"connection_group_name"`
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AddressablesRoot string `json:"addressables_root"`
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LauncherMetadata *LauncherMetadataSummary `json:"launcher_metadata"`
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GameMainConfigBootstrap *GameMainConfigSummary `json:"game_main_config_bootstrap"`
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Version *struct {
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ID string `json:"id"`
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CompletedUnixSeconds *uint64 `json:"completed_unix_seconds"`
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ResourceRoot string `json:"resource_root"`
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@@ -225,7 +225,7 @@ func parseCatalogStatus(raw json.RawMessage) (*SnapshotSummary, string, bool) {
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ConnectionGroupName: payload.ConnectionGroupName,
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AddressablesRoot: payload.AddressablesRoot,
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LauncherMetadata: payload.LauncherMetadata,
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GameMainConfig: payload.GameMainConfig,
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GameMainConfig: payload.GameMainConfigBootstrap,
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}
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root := ""
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if payload.Version != nil {
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