mirror of
https://github.com/Yuyi-Oak/BlueArchiveToolkit.git
synced 2026-07-22 09:15:15 +08:00
chore: establish development baseline
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
//! 备份管理接口
|
||||
|
||||
use async_trait::async_trait;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// 备份信息
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct BackupInfo {
|
||||
/// 备份ID
|
||||
pub id: String,
|
||||
/// 备份时间
|
||||
pub timestamp: i64,
|
||||
/// 备份路径
|
||||
pub path: PathBuf,
|
||||
/// 备份大小(字节)
|
||||
pub size: u64,
|
||||
/// 备份描述
|
||||
pub description: String,
|
||||
}
|
||||
|
||||
/// 备份管理器接口
|
||||
///
|
||||
/// 管理游戏客户端的备份和恢复
|
||||
#[async_trait]
|
||||
pub trait BackupManager: Send + Sync {
|
||||
/// 创建备份
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `source`: 源目录
|
||||
/// - `description`: 备份描述
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回备份信息
|
||||
/// - 失败:返回错误
|
||||
async fn create_backup(&self, source: &Path, description: &str) -> Result<BackupInfo, String>;
|
||||
|
||||
/// 列出所有备份
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回备份列表
|
||||
/// - 失败:返回错误
|
||||
async fn list_backups(&self) -> Result<Vec<BackupInfo>, String>;
|
||||
|
||||
/// 恢复备份
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `backup_id`: 备份ID
|
||||
/// - `target`: 目标目录
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回 Ok(())
|
||||
/// - 失败:返回错误
|
||||
async fn restore_backup(&self, backup_id: &str, target: &Path) -> Result<(), String>;
|
||||
|
||||
/// 删除备份
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `backup_id`: 备份ID
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回 Ok(())
|
||||
/// - 失败:返回错误
|
||||
async fn delete_backup(&self, backup_id: &str) -> Result<(), String>;
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_backup_info() {
|
||||
let info = BackupInfo {
|
||||
id: "backup_001".to_string(),
|
||||
timestamp: 1234567890,
|
||||
path: PathBuf::from("/backups/001"),
|
||||
size: 1024,
|
||||
description: "Test backup".to_string(),
|
||||
};
|
||||
|
||||
assert_eq!(info.id, "backup_001");
|
||||
assert_eq!(info.size, 1024);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
//! 客户端发现接口
|
||||
|
||||
use async_trait::async_trait;
|
||||
use bat_core::domain::{GameClient, GameRegion};
|
||||
|
||||
/// 客户端发现接口
|
||||
///
|
||||
/// 在系统中自动发现已安装的游戏客户端
|
||||
#[async_trait]
|
||||
pub trait ClientDiscovery: Send + Sync {
|
||||
/// 发现所有客户端
|
||||
///
|
||||
/// 在系统的常见位置搜索游戏客户端
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回找到的客户端列表
|
||||
/// - 失败:返回错误
|
||||
async fn discover_all(&self) -> Result<Vec<GameClient>, String>;
|
||||
|
||||
/// 验证客户端
|
||||
///
|
||||
/// 验证给定路径是否是有效的游戏客户端
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `path`: 客户端路径
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - true: 是有效的客户端
|
||||
/// - false: 不是有效的客户端
|
||||
async fn verify_client(&self, path: &str) -> bool;
|
||||
|
||||
/// 检测客户端区域
|
||||
///
|
||||
/// 根据客户端文件特征检测区域
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `path`: 客户端路径
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回区域
|
||||
/// - 失败:返回错误
|
||||
async fn detect_region(&self, path: &str) -> Result<GameRegion, String>;
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
// 测试将在实现时添加
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
//! 客户端集成接口
|
||||
//!
|
||||
//! 定义如何与游戏客户端集成的统一接口
|
||||
|
||||
use async_trait::async_trait;
|
||||
use bat_core::domain::GameClient;
|
||||
use std::path::Path;
|
||||
|
||||
/// 集成操作结果
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct IntegrationResult {
|
||||
/// 操作是否成功
|
||||
pub success: bool,
|
||||
/// 操作消息
|
||||
pub message: String,
|
||||
/// 受影响的文件数量
|
||||
pub files_affected: usize,
|
||||
}
|
||||
|
||||
/// 客户端集成接口
|
||||
///
|
||||
/// 提供与游戏客户端交互的统一接口,包括:
|
||||
/// - 资源备份和恢复
|
||||
/// - 翻译应用
|
||||
/// - 完整性验证
|
||||
/// - 回滚操作
|
||||
///
|
||||
/// # 设计原则
|
||||
///
|
||||
/// - **安全第一**:任何修改前先备份
|
||||
/// - **原子操作**:要么全部成功,要么全部回滚
|
||||
/// - **可逆性**:所有操作都可以撤销
|
||||
/// - **完整性**:自动验证文件完整性
|
||||
#[async_trait]
|
||||
pub trait ClientIntegration: Send + Sync {
|
||||
/// 发现游戏客户端
|
||||
///
|
||||
/// 在系统中搜索已安装的游戏客户端。
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回找到的客户端列表
|
||||
/// - 失败:返回错误
|
||||
///
|
||||
/// # 实现注意
|
||||
///
|
||||
/// - 搜索常见安装路径
|
||||
/// - 验证客户端有效性
|
||||
/// - 识别客户端区域
|
||||
async fn discover_clients(&self) -> Result<Vec<GameClient>, String>;
|
||||
|
||||
/// 备份客户端资源
|
||||
///
|
||||
/// 在修改前备份客户端资源,确保可以回滚。
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `client`: 游戏客户端
|
||||
/// - `backup_path`: 备份存储路径
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回备份ID
|
||||
/// - 失败:返回错误
|
||||
async fn backup_resources(
|
||||
&self,
|
||||
client: &GameClient,
|
||||
backup_path: &Path,
|
||||
) -> Result<String, String>;
|
||||
|
||||
/// 应用翻译
|
||||
///
|
||||
/// 将翻译后的资源应用到游戏客户端。
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `client`: 游戏客户端
|
||||
/// - `translation_path`: 翻译资源路径
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回集成结果
|
||||
/// - 失败:返回错误
|
||||
async fn apply_translation(
|
||||
&self,
|
||||
client: &GameClient,
|
||||
translation_path: &Path,
|
||||
) -> Result<IntegrationResult, String>;
|
||||
|
||||
/// 验证客户端完整性
|
||||
///
|
||||
/// 验证客户端文件的完整性。
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `client`: 游戏客户端
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - true: 完整性正常
|
||||
/// - false: 发现问题
|
||||
async fn verify_integrity(&self, client: &GameClient) -> Result<bool, String>;
|
||||
|
||||
/// 回滚到备份
|
||||
///
|
||||
/// 恢复之前的备份。
|
||||
///
|
||||
/// # 参数
|
||||
///
|
||||
/// - `client`: 游戏客户端
|
||||
/// - `backup_id`: 备份ID
|
||||
///
|
||||
/// # 返回
|
||||
///
|
||||
/// - 成功:返回集成结果
|
||||
/// - 失败:返回错误
|
||||
async fn rollback(&self, client: &GameClient, backup_id: &str) -> Result<IntegrationResult, String>;
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_integration_result() {
|
||||
let result = IntegrationResult {
|
||||
success: true,
|
||||
message: "Success".to_string(),
|
||||
files_affected: 5,
|
||||
};
|
||||
|
||||
assert!(result.success);
|
||||
assert_eq!(result.files_affected, 5);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user