chore: establish development baseline

This commit is contained in:
2026-06-28 01:27:09 +08:00
commit dd53e3054e
131 changed files with 19327 additions and 0 deletions
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//! 游戏客户端领域对象
use std::path::PathBuf;
/// 游戏区域
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
pub enum GameRegion {
/// 日本服
Japan,
/// 国际服
Global,
/// 韩国服
Korea,
/// 国服
China,
}
impl GameRegion {
/// 获取区域代码
pub fn code(&self) -> &'static str {
match self {
Self::Japan => "JP",
Self::Global => "GLOBAL",
Self::Korea => "KR",
Self::China => "CN",
}
}
}
/// 客户端状态
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum ClientStatus {
/// 原始状态(未修改)
Pristine,
/// 已应用翻译
Translated,
/// 损坏(需要修复)
Corrupted,
/// 未知状态
Unknown,
}
/// 游戏客户端
///
/// 代表用户本地安装的 Blue Archive 游戏客户端
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct GameClient {
/// 安装路径
pub install_path: PathBuf,
/// 游戏区域
pub region: GameRegion,
/// 当前状态
pub status: ClientStatus,
}
impl GameClient {
/// 创建新的游戏客户端实例
///
/// # 参数
/// - `install_path`: 游戏安装目录
/// - `region`: 游戏区域
pub fn new(install_path: PathBuf, region: GameRegion) -> Self {
Self {
install_path,
region,
status: ClientStatus::Unknown,
}
}
/// 发现本地安装的客户端
///
/// # 返回
/// - 成功:返回找到的所有客户端
/// - 失败:返回错误
///
/// # 注意
/// 此功能将在 Phase 3 实现
pub fn discover() -> crate::Result<Vec<GameClient>> {
Err(crate::Error::NotImplemented(
"客户端发现功能将在 Phase 3 实现".to_string()
))
}
/// 验证客户端完整性
///
/// # 返回
/// - true: 客户端完整
/// - false: 客户端损坏
///
/// # 注意
/// 此功能将在 Phase 3 实现
pub fn verify_integrity(&self) -> crate::Result<bool> {
Err(crate::Error::NotImplemented(
"完整性验证将在 Phase 3 实现".to_string()
))
}
/// 获取 StreamingAssets 目录路径
pub fn streaming_assets_path(&self) -> PathBuf {
self.install_path
.join("BlueArchive_Data")
.join("StreamingAssets")
}
/// 获取 AssetBundles 目录路径
pub fn asset_bundles_path(&self) -> PathBuf {
self.streaming_assets_path().join("AssetBundles")
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_game_region_code() {
assert_eq!(GameRegion::Japan.code(), "JP");
assert_eq!(GameRegion::Global.code(), "GLOBAL");
assert_eq!(GameRegion::Korea.code(), "KR");
assert_eq!(GameRegion::China.code(), "CN");
}
#[test]
fn test_new_game_client() {
let path = PathBuf::from("/test/path");
let client = GameClient::new(path.clone(), GameRegion::Japan);
assert_eq!(client.install_path, path);
assert_eq!(client.region, GameRegion::Japan);
assert_eq!(client.status, ClientStatus::Unknown);
}
#[test]
fn test_streaming_assets_path() {
let client = GameClient::new(
PathBuf::from("/game/BlueArchive_JP"),
GameRegion::Japan
);
assert_eq!(
client.streaming_assets_path(),
PathBuf::from("/game/BlueArchive_JP/BlueArchive_Data/StreamingAssets")
);
}
#[test]
fn test_asset_bundles_path() {
let client = GameClient::new(
PathBuf::from("/game/BlueArchive_JP"),
GameRegion::Japan
);
assert_eq!(
client.asset_bundles_path(),
PathBuf::from("/game/BlueArchive_JP/BlueArchive_Data/StreamingAssets/AssetBundles")
);
}
#[test]
fn test_discover_not_implemented() {
let result = GameClient::discover();
assert!(result.is_err());
assert!(matches!(result.unwrap_err(), crate::Error::NotImplemented(_)));
}
}
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//! 游戏版本领域对象
use std::fmt;
/// Unity 版本
#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct UnityVersion {
/// 主版本号
pub year: u32,
/// 次版本号
pub stream: u32,
/// 补丁版本号
pub patch: u32,
/// 修订版本(如 f2, b1
pub revision: String,
}
impl UnityVersion {
/// 创建新的 Unity 版本
pub fn new(year: u32, stream: u32, patch: u32, revision: String) -> Self {
Self { year, stream, patch, revision }
}
}
impl fmt::Display for UnityVersion {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}.{}.{}{}", self.year, self.stream, self.patch, self.revision)
}
}
/// 游戏版本
#[derive(Debug, Clone, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct GameVersion {
/// 主版本号
pub major: u32,
/// 次版本号
pub minor: u32,
/// 补丁版本号
pub patch: u32,
/// Unity 版本
pub unity_version: UnityVersion,
}
impl GameVersion {
/// 创建新的游戏版本
pub fn new(major: u32, minor: u32, patch: u32, unity_version: UnityVersion) -> Self {
Self { major, minor, patch, unity_version }
}
}
impl fmt::Display for GameVersion {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}.{}.{}", self.major, self.minor, self.patch)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_unity_version_display() {
let version = UnityVersion::new(2021, 3, 56, "f2".to_string());
assert_eq!(version.to_string(), "2021.3.56f2");
}
#[test]
fn test_game_version_display() {
let unity = UnityVersion::new(2021, 3, 56, "f2".to_string());
let version = GameVersion::new(1, 70, 0, unity);
assert_eq!(version.to_string(), "1.70.0");
}
}
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//! 领域对象模块
pub mod game_client;
pub mod game_version;
pub mod resource;
pub mod translation;
pub use game_client::{ClientStatus, GameClient, GameRegion};
pub use game_version::{GameVersion, UnityVersion};
pub use resource::{Resource, ResourceEntry, ResourceType};
pub use translation::{ExtractedText, SourceText, TextContext, TextMetadata, TextSource, TranslatedText, TranslationStatus};
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//! 资源领域对象
use std::path::PathBuf;
/// 资源类型
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum ResourceType {
/// AssetBundle
AssetBundle,
/// Manifest
Manifest,
/// TableBundle
TableBundle,
/// 其他
Other,
}
/// 资源条目
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct ResourceEntry {
/// 资源路径
pub path: String,
/// 资源 Hash
pub hash: String,
/// 资源大小
pub size: u64,
/// 资源类型
pub resource_type: ResourceType,
}
/// 资源
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct Resource {
/// 资源 ID
pub id: String,
/// 本地路径
pub local_path: PathBuf,
/// 资源条目
pub entry: ResourceEntry,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_resource_entry() {
let entry = ResourceEntry {
path: "test.bundle".to_string(),
hash: "abc123".to_string(),
size: 1024,
resource_type: ResourceType::AssetBundle,
};
assert_eq!(entry.path, "test.bundle");
assert_eq!(entry.size, 1024);
}
}
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//! 翻译领域对象
use std::collections::HashMap;
/// 文本来源
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct TextSource {
/// AssetBundle 名称
pub asset_bundle: String,
/// Asset 路径
pub asset_path: String,
/// 对象类型
pub object_type: String,
/// 字段路径
pub field_path: Vec<String>,
}
/// 文本上下文
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct TextContext {
/// 场景
pub scene: Option<String>,
/// 角色
pub character: Option<String>,
/// 额外信息
pub extra: HashMap<String, String>,
}
/// 文本元数据
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct TextMetadata {
/// 标签
pub tags: Vec<String>,
/// 优先级
pub priority: u8,
/// 备注
pub notes: Option<String>,
}
/// 提取的源文本
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct ExtractedText {
/// 文本 ID
pub id: String,
/// 来源
pub source: TextSource,
/// 上下文
pub context: TextContext,
/// 内容
pub content: String,
/// 元数据
pub metadata: TextMetadata,
}
/// 源文本
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct SourceText {
/// 文本 ID
pub id: String,
/// 内容
pub content: String,
}
/// 翻译状态
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum TranslationStatus {
/// 待翻译
Pending,
/// 已翻译
Translated,
/// 已审核
Reviewed,
}
/// 翻译后的文本
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct TranslatedText {
/// 源文本 ID
pub source_id: String,
/// 翻译内容
pub translation: String,
/// 提供商
pub provider: String,
/// 置信度
pub confidence: f32,
/// 状态
pub status: TranslationStatus,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_source_text() {
let text = SourceText {
id: "test_001".to_string(),
content: "Hello".to_string(),
};
assert_eq!(text.id, "test_001");
}
}