chore: establish development baseline

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2026-06-28 01:27:09 +08:00
commit dd53e3054e
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//! 游戏客户端领域对象
use std::path::PathBuf;
/// 游戏区域
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)]
pub enum GameRegion {
/// 日本服
Japan,
/// 国际服
Global,
/// 韩国服
Korea,
/// 国服
China,
}
impl GameRegion {
/// 获取区域代码
pub fn code(&self) -> &'static str {
match self {
Self::Japan => "JP",
Self::Global => "GLOBAL",
Self::Korea => "KR",
Self::China => "CN",
}
}
}
/// 客户端状态
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum ClientStatus {
/// 原始状态(未修改)
Pristine,
/// 已应用翻译
Translated,
/// 损坏(需要修复)
Corrupted,
/// 未知状态
Unknown,
}
/// 游戏客户端
///
/// 代表用户本地安装的 Blue Archive 游戏客户端
#[derive(Debug, Clone, serde::Serialize, serde::Deserialize)]
pub struct GameClient {
/// 安装路径
pub install_path: PathBuf,
/// 游戏区域
pub region: GameRegion,
/// 当前状态
pub status: ClientStatus,
}
impl GameClient {
/// 创建新的游戏客户端实例
///
/// # 参数
/// - `install_path`: 游戏安装目录
/// - `region`: 游戏区域
pub fn new(install_path: PathBuf, region: GameRegion) -> Self {
Self {
install_path,
region,
status: ClientStatus::Unknown,
}
}
/// 发现本地安装的客户端
///
/// # 返回
/// - 成功:返回找到的所有客户端
/// - 失败:返回错误
///
/// # 注意
/// 此功能将在 Phase 3 实现
pub fn discover() -> crate::Result<Vec<GameClient>> {
Err(crate::Error::NotImplemented(
"客户端发现功能将在 Phase 3 实现".to_string()
))
}
/// 验证客户端完整性
///
/// # 返回
/// - true: 客户端完整
/// - false: 客户端损坏
///
/// # 注意
/// 此功能将在 Phase 3 实现
pub fn verify_integrity(&self) -> crate::Result<bool> {
Err(crate::Error::NotImplemented(
"完整性验证将在 Phase 3 实现".to_string()
))
}
/// 获取 StreamingAssets 目录路径
pub fn streaming_assets_path(&self) -> PathBuf {
self.install_path
.join("BlueArchive_Data")
.join("StreamingAssets")
}
/// 获取 AssetBundles 目录路径
pub fn asset_bundles_path(&self) -> PathBuf {
self.streaming_assets_path().join("AssetBundles")
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_game_region_code() {
assert_eq!(GameRegion::Japan.code(), "JP");
assert_eq!(GameRegion::Global.code(), "GLOBAL");
assert_eq!(GameRegion::Korea.code(), "KR");
assert_eq!(GameRegion::China.code(), "CN");
}
#[test]
fn test_new_game_client() {
let path = PathBuf::from("/test/path");
let client = GameClient::new(path.clone(), GameRegion::Japan);
assert_eq!(client.install_path, path);
assert_eq!(client.region, GameRegion::Japan);
assert_eq!(client.status, ClientStatus::Unknown);
}
#[test]
fn test_streaming_assets_path() {
let client = GameClient::new(
PathBuf::from("/game/BlueArchive_JP"),
GameRegion::Japan
);
assert_eq!(
client.streaming_assets_path(),
PathBuf::from("/game/BlueArchive_JP/BlueArchive_Data/StreamingAssets")
);
}
#[test]
fn test_asset_bundles_path() {
let client = GameClient::new(
PathBuf::from("/game/BlueArchive_JP"),
GameRegion::Japan
);
assert_eq!(
client.asset_bundles_path(),
PathBuf::from("/game/BlueArchive_JP/BlueArchive_Data/StreamingAssets/AssetBundles")
);
}
#[test]
fn test_discover_not_implemented() {
let result = GameClient::discover();
assert!(result.is_err());
assert!(matches!(result.unwrap_err(), crate::Error::NotImplemented(_)));
}
}