fix(official-sync): 修正对抗性审查发现的 launcher 链错误码误归类

d2466d6 做三视角对抗性核查(错误码语义/消费者破坏面/测试与文档),
确认 8 项(去重后 5 类)误归类,全部集中在 official_game_main_config
的 From<String> 兜底面。逐项修正:

- launcher_package_url 改返回 DownloadError:非官方 CDN 根(来自远端
  API 响应,安全边界拒绝)→ NON_OFFICIAL_URL;非法包路径(来自远端
  manifest 内容)→ LAUNCHER_RESPONSE_INVALID。此前提交说明称其为
  "硬编码常量上的内部不变量"不成立——三个生产调用点传入的都是远端
  API 下发的 cdn_root。
- select_game_main_config_source / find_resources_assets:目录 source
  缺 resources.assets 条目、无可用游戏包路径、包内容缺必需文件均为
  远端可触发的内容缺陷 → LAUNCHER_RESPONSE_INVALID(此前落 INTERNAL,
  且官方 manifest 布局已演进过一次,是现实的主要失败面)。
- extract_archive 解压失败 → ZIP_STRUCTURE_INVALID:结构校验不覆盖
  压缩数据流,数据区损坏(bad CRC)在 unzip 阶段首次暴露,主导成因
  是损坏/截断下载,归完整性域;本地原因保留在 stderr 消息中。
- verify_manifest_file_size 三种失败分码:size 字段无效 →
  LAUNCHER_RESPONSE_INVALID、本地读文件失败 → INTERNAL、真正不符 →
  SIZE_MISMATCH(此前三者统归 SIZE_MISMATCH)。
- 空 --launcher-version(用户 CLI 输入)→ INVALID_ARGUMENT,在发起
  任何请求前拒绝(此前落 INTERNAL)。
- 统一 launcher 链内容口径:API 响应、远端 manifest、包内容的解析/
  缺失问题全部归 LAUNCHER_RESPONSE_INVALID(600004),
  MANIFEST_PARSE_FAILED(600001) 保留给资源侧 manifest/catalog;
  fetch_remote_manifest 两处 600001 改 600004,error_code.rs 注释与
  USERGUIDE 描述同步。
- download_file_with_fallback:备用 URL 构造失败不再经 `?` 丢弃主地址
  失败上下文,错误码与"两次都失败以最终一次为准"策略一致。

新增 7 个错误码断言测试(launcher_package_url 两类拒绝、空版本、
manifest 无条目、fallback 终码保留、fallback 构造失败保留主上下文、
select/verify/extract 各失败面)。全量 fmt / clippy --workspace
--all-targets -D warnings / test --workspace 全绿。

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 09:42:17 -07:00
co-authored by Claude Fable 5
parent d2466d60db
commit e9b7ce219f
4 changed files with 305 additions and 35 deletions
+1 -1
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@@ -214,7 +214,7 @@ HTTPS_PROXY=http://user:pass@127.0.0.1:7890 bat --auto-discover --daemon
| `BAT-ERR-600001` | manifest_parse_failed | 否 | Manifest / Addressables catalog 解析失败 | | `BAT-ERR-600001` | manifest_parse_failed | 否 | Manifest / Addressables catalog 解析失败 |
| `BAT-ERR-600002` | unityfs_parse_failed | 否 | UnityFS 解析失败 | | `BAT-ERR-600002` | unityfs_parse_failed | 否 | UnityFS 解析失败 |
| `BAT-ERR-600003` | game_main_config_failed | 否 | GameMainConfig 解密/解析失败 | | `BAT-ERR-600003` | game_main_config_failed | 否 | GameMainConfig 解密/解析失败 |
| `BAT-ERR-600004` | launcher_response_invalid | 否 | 官方启动器 API 响应无法解析缺少必需字段 | | `BAT-ERR-600004` | launcher_response_invalid | 否 | 官方启动器链内容无效(API 响应、远端 manifest 或包内容无法解析/缺少必需内容) |
| `BAT-ERR-700001` | rpc_unknown_method | 否 | 未知 RPC 方法 | | `BAT-ERR-700001` | rpc_unknown_method | 否 | 未知 RPC 方法 |
| `BAT-ERR-700002` | rpc_invalid_params | 否 | RPC 参数无效 | | `BAT-ERR-700002` | rpc_invalid_params | 否 | RPC 参数无效 |
| `BAT-ERR-700003` | rpc_not_implemented | 否 | 方法/命名空间尚未实现 | | `BAT-ERR-700003` | rpc_not_implemented | 否 | 方法/命名空间尚未实现 |
+3 -1
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@@ -206,7 +206,9 @@ impl ErrorCode {
pub const UNITYFS_PARSE_FAILED: Self = Self::new(600_002, "unityfs_parse_failed", false); pub const UNITYFS_PARSE_FAILED: Self = Self::new(600_002, "unityfs_parse_failed", false);
/// GameMainConfig 解密/解析失败。 /// GameMainConfig 解密/解析失败。
pub const GAME_MAIN_CONFIG_FAILED: Self = Self::new(600_003, "game_main_config_failed", false); pub const GAME_MAIN_CONFIG_FAILED: Self = Self::new(600_003, "game_main_config_failed", false);
/// 官方启动器 API 响应无法解析或缺少必需字段(版本/路径/URL 等)。 /// 官方启动器链内容无效:API 响应、远端 manifest 或包内容无法解析
/// 或缺少必需内容(版本/路径/URL/文件条目等)。资源侧 manifest /
/// Addressables catalog 的解析失败归 `MANIFEST_PARSE_FAILED`。
pub const LAUNCHER_RESPONSE_INVALID: Self = pub const LAUNCHER_RESPONSE_INVALID: Self =
Self::new(600_004, "launcher_response_invalid", false); Self::new(600_004, "launcher_response_invalid", false);
+225 -28
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@@ -171,7 +171,18 @@ impl OfficialGameMainConfigBootstrapService {
match self.download_file(primary_url, destination) { match self.download_file(primary_url, destination) {
Ok(()) => Ok(()), Ok(()) => Ok(()),
Err(primary_error) => { Err(primary_error) => {
let backup_url = launcher_package_url(backup_cdn_root, relative_path)?; // 备用 URL 无法构造(如 API 下发非官方备用 CDN 根)时不得丢弃
// 主地址失败上下文;错误码与两次下载都失败的策略一致:以最终
// 一次失败为准。
let backup_url =
launcher_package_url(backup_cdn_root, relative_path).map_err(|backup_error| {
DownloadError::new(
backup_error.code(),
format!(
"下载官方游戏资源失败:主地址失败({primary_error}),且备用 CDN 地址无法构造({backup_error}"
),
)
})?;
self.download_file(&backup_url, destination).map_err(|backup_error| { self.download_file(&backup_url, destination).map_err(|backup_error| {
// 保留备用 CDN 失败的错误码(两次都失败时以最终一次为准)。 // 保留备用 CDN 失败的错误码(两次都失败时以最终一次为准)。
DownloadError::new( DownloadError::new(
@@ -209,8 +220,13 @@ impl OfficialGameMainConfigBootstrapService {
fs::create_dir_all(&extract_root) fs::create_dir_all(&extract_root)
.map_err(|error| format!("创建解压目录失败:{error}"))?; .map_err(|error| format!("创建解压目录失败:{error}"))?;
self.extract_archive(&archive_path, &extract_root)?; self.extract_archive(&archive_path, &extract_root)?;
let resources_assets = find_resources_assets(&extract_root) // 包内容缺少必需文件也是 launcher 链内容缺陷(远端可触发)。
.ok_or_else(|| "官方启动器包内没有找到 resources.assets".to_string())?; let resources_assets = find_resources_assets(&extract_root).ok_or_else(|| {
DownloadError::new(
ErrorCode::LAUNCHER_RESPONSE_INVALID,
"官方启动器包内没有找到 resources.assets",
)
})?;
Ok((game_zip_url, resources_assets)) Ok((game_zip_url, resources_assets))
} }
GameMainConfigSource::ManifestFile { source_dir, file } => { GameMainConfigSource::ManifestFile { source_dir, file } => {
@@ -224,14 +240,17 @@ impl OfficialGameMainConfigBootstrapService {
&relative_path, &relative_path,
&resources_assets, &resources_assets,
)?; )?;
verify_manifest_file_size(&resources_assets, file) verify_manifest_file_size(&resources_assets, file)?;
.map_err(|error| DownloadError::new(ErrorCode::SIZE_MISMATCH, error))?;
Ok((resources_assets_url, resources_assets)) Ok((resources_assets_url, resources_assets))
} }
} }
} }
fn extract_archive(&self, archive_path: &Path, destination: &Path) -> Result<(), String> { fn extract_archive(
&self,
archive_path: &Path,
destination: &Path,
) -> Result<(), DownloadError> {
let output = Command::new(&self.unzip_command) let output = Command::new(&self.unzip_command)
.arg("-q") .arg("-q")
.arg(archive_path) .arg(archive_path)
@@ -239,18 +258,24 @@ impl OfficialGameMainConfigBootstrapService {
.arg(destination) .arg(destination)
.output() .output()
.map_err(|error| { .map_err(|error| {
format!( DownloadError::new(
"启动 unzip 命令失败 {}{error}", ErrorCode::INTERNAL,
self.unzip_command.display() format!(
"启动 unzip 命令失败 {}{error}",
self.unzip_command.display()
),
) )
})?; })?;
if !output.status.success() { if !output.status.success() {
let stderr = String::from_utf8_lossy(&output.stderr); let stderr = String::from_utf8_lossy(&output.stderr);
return Err(format!( // validate_zip_structure 只校验 EOCD/中央目录,不校验压缩数据流;
"解压失败 {}{}", // 数据区损坏(bad CRC 等)会在这里首次暴露。解压失败的主导成因是
archive_path.display(), // 损坏/截断的下载,归完整性域 ZIP_STRUCTURE_INVALID;少数本地原因
stderr.trim() // (磁盘满、权限)的真实信息保留在消息的 unzip stderr 中。
return Err(DownloadError::new(
ErrorCode::ZIP_STRUCTURE_INVALID,
format!("解压失败 {}{}", archive_path.display(), stderr.trim()),
)); ));
} }
@@ -258,6 +283,7 @@ impl OfficialGameMainConfigBootstrapService {
} }
} }
#[derive(Debug)]
enum GameMainConfigSource<'a> { enum GameMainConfigSource<'a> {
Archive(&'a str), Archive(&'a str),
ManifestFile { ManifestFile {
@@ -270,7 +296,7 @@ fn select_game_main_config_source<'a>(
game_config: &'a YostarJpLauncherGameConfig, game_config: &'a YostarJpLauncherGameConfig,
manifest_source: &'a str, manifest_source: &'a str,
manifest: &'a YostarJpLauncherRemoteManifest, manifest: &'a YostarJpLauncherRemoteManifest,
) -> Result<GameMainConfigSource<'a>, String> { ) -> Result<GameMainConfigSource<'a>, DownloadError> {
if is_launcher_archive_path(manifest_source) { if is_launcher_archive_path(manifest_source) {
return Ok(GameMainConfigSource::Archive(manifest_source)); return Ok(GameMainConfigSource::Archive(manifest_source));
} }
@@ -282,8 +308,13 @@ fn select_game_main_config_source<'a>(
file, file,
}); });
} }
return Err(format!( // 由远端 manifest 内容触发:目录 source 缺少必需文件条目。官方 manifest
"官方启动器 manifest 目录 source 缺少 BlueArchive_Data/resources.assets 条目:{manifest_source}" // 布局已发生过一次演进(单 ZIP → 目录 source),这是现实的主要失败面。
return Err(DownloadError::new(
ErrorCode::LAUNCHER_RESPONSE_INVALID,
format!(
"官方启动器 manifest 目录 source 缺少 BlueArchive_Data/resources.assets 条目:{manifest_source}"
),
)); ));
} }
@@ -293,9 +324,12 @@ fn select_game_main_config_source<'a>(
)); ));
} }
Err(format!( Err(DownloadError::new(
"官方启动器元数据没有可用的游戏包路径:source={manifest_source}, game_latest_file_path={}", ErrorCode::LAUNCHER_RESPONSE_INVALID,
game_config.game_latest_file_path format!(
"官方启动器元数据没有可用的游戏包路径:source={manifest_source}, game_latest_file_path={}",
game_config.game_latest_file_path
),
)) ))
} }
@@ -369,18 +403,31 @@ fn normalize_safe_path(path: &str) -> Option<String> {
fn verify_manifest_file_size( fn verify_manifest_file_size(
path: &Path, path: &Path,
file: &YostarJpLauncherManifestFile, file: &YostarJpLauncherManifestFile,
) -> Result<(), String> { ) -> Result<(), DownloadError> {
let expected_size = file // 三种失败原因分别归码:manifest size 字段无效是远端内容缺陷
.size // LAUNCHER_RESPONSE_INVALID);本地读文件失败是内部错误(INTERNAL);
.parse::<u64>() // 只有真正比较过且不相等才是 SIZE_MISMATCH。
.map_err(|error| format!("官方启动器 manifest 中 {} 的 size 无效:{error}", file.path))?; let expected_size = file.size.parse::<u64>().map_err(|error| {
DownloadError::new(
ErrorCode::LAUNCHER_RESPONSE_INVALID,
format!("官方启动器 manifest 中 {} 的 size 无效:{error}", file.path),
)
})?;
let actual_size = fs::metadata(path) let actual_size = fs::metadata(path)
.map_err(|error| format!("读取已下载文件信息失败 {}{error}", path.display()))? .map_err(|error| {
DownloadError::new(
ErrorCode::INTERNAL,
format!("读取已下载文件信息失败 {}{error}", path.display()),
)
})?
.len(); .len();
if actual_size != expected_size { if actual_size != expected_size {
return Err(format!( return Err(DownloadError::new(
"已下载官方启动器文件大小不匹配 {}:期望 {},实际 {}", ErrorCode::SIZE_MISMATCH,
file.path, expected_size, actual_size format!(
"已下载官方启动器文件大小不匹配 {}:期望 {},实际 {}",
file.path, expected_size, actual_size
),
)); ));
} }
Ok(()) Ok(())
@@ -484,4 +531,154 @@ esac
assert!(urls assert!(urls
.contains("https://launcher-pkg-ba-jp-bk.yo-star.com/prod/manifest/resources.assets")); .contains("https://launcher-pkg-ba-jp-bk.yo-star.com/prod/manifest/resources.assets"));
} }
fn fake_all_404_curl_script() -> &'static str {
r#"#!/bin/sh
set -eu
printf 'curl: (22) The requested URL returned error: 404\n' >&2
exit 22
"#
}
fn manifest_file(path: &str, size: &str) -> YostarJpLauncherManifestFile {
YostarJpLauncherManifestFile {
path: path.to_string(),
size: size.to_string(),
hash: "0".to_string(),
vc: None,
}
}
#[test]
fn fallback_failure_keeps_final_error_code() {
// 主备两次下载都失败时,错误码以最终一次(备用 CDN)为准。
let temp = TempDir::new().unwrap();
let curl_path = temp.path().join("curl");
write_shell_script(&curl_path, fake_all_404_curl_script());
let service =
OfficialGameMainConfigBootstrapService::with_commands("1.17.0", &curl_path, "unzip");
let destination = temp.path().join("resources.assets");
let error = service
.download_file_with_fallback(
"https://launcher-pkg-ba-jp.yo-star.com/prod/manifest/resources.assets",
"https://launcher-pkg-ba-jp-bk.yo-star.com",
"prod/manifest/resources.assets",
&destination,
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::HTTP_NOT_FOUND.id());
}
#[test]
fn fallback_url_construction_failure_keeps_primary_context() {
// API 下发非官方备用 CDN 根时:错误码为 NON_OFFICIAL_URL(以最终失败
// 为准),且主地址失败原因不被丢弃。
let temp = TempDir::new().unwrap();
let curl_path = temp.path().join("curl");
write_shell_script(&curl_path, fake_all_404_curl_script());
let service =
OfficialGameMainConfigBootstrapService::with_commands("1.17.0", &curl_path, "unzip");
let destination = temp.path().join("resources.assets");
let error = service
.download_file_with_fallback(
"https://launcher-pkg-ba-jp.yo-star.com/prod/manifest/resources.assets",
"https://launcher-pkg-ba-jp.bluearchive.cafe",
"prod/manifest/resources.assets",
&destination,
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::NON_OFFICIAL_URL.id());
let message = error.to_string();
assert!(message.contains("主地址失败"));
assert!(message.contains("404"));
}
#[test]
fn missing_resources_assets_entry_maps_to_launcher_response_invalid() {
// 目录型 source 但 manifest 缺少 resources.assets 条目:远端内容缺陷。
let game_config: YostarJpLauncherGameConfig = serde_json::from_str(
r#"{"game_latest_version":"1.70.0","game_latest_file_path":"/BlueArchive_JP-game"}"#,
)
.unwrap();
let manifest = YostarJpLauncherRemoteManifest {
source: Some("/BlueArchive_JP-game".to_string()),
files: vec![manifest_file("/BlueArchive.exe", "100")],
};
let error = select_game_main_config_source(&game_config, "/BlueArchive_JP-game", &manifest)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::LAUNCHER_RESPONSE_INVALID.id());
// 元数据完全没有可用包路径时同理。
let error =
select_game_main_config_source(&game_config, "bad?query", &manifest).unwrap_err();
assert_eq!(error.code().id(), ErrorCode::LAUNCHER_RESPONSE_INVALID.id());
}
#[test]
fn verify_manifest_file_size_maps_each_failure_cause() {
let temp = TempDir::new().unwrap();
let downloaded = temp.path().join("resources.assets");
fs::write(&downloaded, b"12345").unwrap();
// manifest size 字段无效:远端内容缺陷。
let error = verify_manifest_file_size(
&downloaded,
&manifest_file("/BlueArchive_Data/resources.assets", "not-a-number"),
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::LAUNCHER_RESPONSE_INVALID.id());
// 真正的大小不符。
let error = verify_manifest_file_size(
&downloaded,
&manifest_file("/BlueArchive_Data/resources.assets", "999"),
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::SIZE_MISMATCH.id());
// 本地读文件失败:内部错误。
let error = verify_manifest_file_size(
&temp.path().join("missing-file"),
&manifest_file("/BlueArchive_Data/resources.assets", "5"),
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::INTERNAL.id());
// 大小一致时通过。
verify_manifest_file_size(
&downloaded,
&manifest_file("/BlueArchive_Data/resources.assets", "5"),
)
.unwrap();
}
#[test]
fn extract_failure_maps_to_zip_structure_invalid() {
// 结构校验通过但数据区损坏的下载会在 unzip 阶段失败(bad CRC),
// 应归完整性域而非 internal。
let temp = TempDir::new().unwrap();
let unzip_path = temp.path().join("unzip");
write_shell_script(
&unzip_path,
r#"#!/bin/sh
printf 'bad CRC\n' >&2
exit 2
"#,
);
let service =
OfficialGameMainConfigBootstrapService::with_commands("1.17.0", "curl", &unzip_path);
let archive = temp.path().join("game.zip");
fs::write(&archive, b"whatever").unwrap();
let error = service
.extract_archive(&archive, &temp.path().join("extract"))
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::ZIP_STRUCTURE_INVALID.id());
assert!(error.to_string().contains("bad CRC"));
}
} }
+76 -5
View File
@@ -217,16 +217,19 @@ impl OfficialLauncherBootstrapService {
command command
})?; })?;
// launcher 链内容问题(API 响应、远端 manifest、包内容)统一归
// LAUNCHER_RESPONSE_INVALIDMANIFEST_PARSE_FAILED 保留给资源侧
// manifest / Addressables catalog。
let manifest: YostarJpLauncherRemoteManifest = serde_json::from_slice(&output.stdout) let manifest: YostarJpLauncherRemoteManifest = serde_json::from_slice(&output.stdout)
.map_err(|error| { .map_err(|error| {
DownloadError::new( DownloadError::new(
ErrorCode::MANIFEST_PARSE_FAILED, ErrorCode::LAUNCHER_RESPONSE_INVALID,
format!("解析官方启动器 manifest 失败:{error}"), format!("解析官方启动器 manifest 失败:{error}"),
) )
})?; })?;
if manifest.files.is_empty() { if manifest.files.is_empty() {
return Err(DownloadError::new( return Err(DownloadError::new(
ErrorCode::MANIFEST_PARSE_FAILED, ErrorCode::LAUNCHER_RESPONSE_INVALID,
"官方启动器远端 manifest 没有文件条目", "官方启动器远端 manifest 没有文件条目",
)); ));
} }
@@ -258,6 +261,14 @@ impl OfficialLauncherBootstrapService {
/// Fetches a signed official launcher API endpoint and parses the generic /// Fetches a signed official launcher API endpoint and parses the generic
/// response envelope. /// response envelope.
pub fn fetch_launcher_envelope(&self, path: &str) -> Result<LauncherEnvelope, DownloadError> { pub fn fetch_launcher_envelope(&self, path: &str) -> Result<LauncherEnvelope, DownloadError> {
// launcher_version 是用户可控的 CLI 输入(--launcher-version),空值是
// 参数错误而非内部错误,在进入签名流程前显式归 INVALID_ARGUMENT。
if self.launcher_version.is_empty() {
return Err(DownloadError::new(
ErrorCode::INVALID_ARGUMENT,
"启动器版本不能为空",
));
}
let url = launcher_api_url(path)?; let url = launcher_api_url(path)?;
let authorization = launcher_authorization_header(&self.launcher_version, "", None)?; let authorization = launcher_authorization_header(&self.launcher_version, "", None)?;
@@ -363,12 +374,21 @@ pub fn is_official_launcher_package_url(url: &str) -> bool {
/// Builds an official launcher package URL from an official CDN root and a /// Builds an official launcher package URL from an official CDN root and a
/// relative package path. /// relative package path.
pub fn launcher_package_url(cdn_root: &str, file_path: &str) -> Result<String, String> { ///
/// 生产调用方传入的 `cdn_root` 来自官方 API 的远端响应(`fetch_cdn_config`),
/// `file_path` 来自远端 manifest 内容——两者都是运行时外部输入而非硬编码常量,
/// 因此这里的拒绝必须携带准确错误码:非官方根地址是安全边界拒绝
/// NON_OFFICIAL_URL),非法包路径是远端内容缺陷(LAUNCHER_RESPONSE_INVALID)。
pub fn launcher_package_url(cdn_root: &str, file_path: &str) -> Result<String, DownloadError> {
if !is_official_launcher_package_url(cdn_root) { if !is_official_launcher_package_url(cdn_root) {
return Err(format!("启动器 CDN 根地址不是官方地址:{cdn_root}")); return Err(DownloadError::new(
ErrorCode::NON_OFFICIAL_URL,
format!("启动器 CDN 根地址不是官方地址:{cdn_root}"),
));
} }
validate_launcher_package_path(file_path)?; validate_launcher_package_path(file_path)
.map_err(|error| DownloadError::new(ErrorCode::LAUNCHER_RESPONSE_INVALID, error))?;
Ok(format!( Ok(format!(
"{}/{}", "{}/{}",
cdn_root.trim_end_matches('/'), cdn_root.trim_end_matches('/'),
@@ -703,6 +723,57 @@ exit 22
assert_eq!(error.code().id(), ErrorCode::NON_OFFICIAL_URL.id()); assert_eq!(error.code().id(), ErrorCode::NON_OFFICIAL_URL.id());
} }
#[test]
fn launcher_package_url_maps_rejections_to_error_codes() {
// cdn_root 来自远端 API 响应:非官方根是安全边界拒绝。
let error = launcher_package_url(
"https://launcher-pkg-ba-jp.bluearchive.cafe",
"prod/game.zip",
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::NON_OFFICIAL_URL.id());
// file_path 来自远端 manifest 内容:非法路径是远端内容缺陷。
let error = launcher_package_url(
"https://launcher-pkg-ba-jp.yo-star.com",
"prod/../escape.zip",
)
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::LAUNCHER_RESPONSE_INVALID.id());
}
#[test]
fn empty_launcher_version_maps_to_invalid_argument() {
// 空 --launcher-version 是用户参数错误,应在发起任何请求前归
// INVALID_ARGUMENTcurl 指向不存在的路径以证明未发起请求)。
let service = OfficialLauncherBootstrapService::with_curl_command(
"",
"/nonexistent/curl-must-not-run",
);
let error = service.fetch_game_config().unwrap_err();
assert_eq!(error.code().id(), ErrorCode::INVALID_ARGUMENT.id());
}
#[test]
fn launcher_manifest_without_files_maps_to_launcher_response_invalid() {
let bin_dir = TempDir::new().unwrap();
let curl_path = bin_dir.path().join("curl");
write_shell_script(
&curl_path,
r#"#!/bin/sh
printf '%s' '{"source":"prod/game.zip","file":[]}'
"#,
);
let service = OfficialLauncherBootstrapService::with_curl_command(
"1.7.2",
curl_path.to_string_lossy().to_string(),
);
let error = service
.fetch_remote_manifest("https://launcher-pkg-ba-jp.yo-star.com/prod/manifest.json")
.unwrap_err();
assert_eq!(error.code().id(), ErrorCode::LAUNCHER_RESPONSE_INVALID.id());
}
#[test] #[test]
fn retries_transient_launcher_api_failures() { fn retries_transient_launcher_api_failures() {
let bin_dir = TempDir::new().unwrap(); let bin_dir = TempDir::new().unwrap();