//! 游戏客户端领域对象 use std::path::PathBuf; /// 游戏区域 #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, serde::Serialize, serde::Deserialize)] pub enum GameRegion { /// 日本服 Japan, /// 国际服 Global, /// 韩国服 Korea, /// 国服 China, } impl GameRegion { /// 获取区域代码 pub fn code(&self) -> &'static str { match self { Self::Japan => "JP", Self::Global => "GLOBAL", Self::Korea => "KR", Self::China => "CN", } } } /// 客户端状态 #[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)] pub enum ClientStatus { /// 原始状态(未修改) Pristine, /// 已应用翻译 Translated, /// 损坏(需要修复) Corrupted, /// 未知状态 Unknown, } /// 游戏客户端 /// /// 代表用户本地安装的 Blue Archive 游戏客户端 #[derive(Debug, Clone, serde::Serialize, serde::Deserialize)] pub struct GameClient { /// 安装路径 pub install_path: PathBuf, /// 游戏区域 pub region: GameRegion, /// 当前状态 pub status: ClientStatus, } impl GameClient { /// 创建新的游戏客户端实例 /// /// # 参数 /// - `install_path`: 游戏安装目录 /// - `region`: 游戏区域 pub fn new(install_path: PathBuf, region: GameRegion) -> Self { Self { install_path, region, status: ClientStatus::Unknown, } } /// 发现本地安装的客户端 /// /// # 返回 /// - 成功:返回找到的所有客户端 /// - 失败:返回错误 /// /// # 注意 /// 此功能将在 Phase 3 实现 pub fn discover() -> crate::Result> { Err(crate::Error::NotImplemented( "客户端发现功能将在 Phase 3 实现".to_string(), )) } /// 验证客户端完整性 /// /// # 返回 /// - true: 客户端完整 /// - false: 客户端损坏 /// /// # 注意 /// 此功能将在 Phase 3 实现 pub fn verify_integrity(&self) -> crate::Result { Err(crate::Error::NotImplemented( "完整性验证将在 Phase 3 实现".to_string(), )) } /// 获取 StreamingAssets 目录路径 pub fn streaming_assets_path(&self) -> PathBuf { self.install_path .join("BlueArchive_Data") .join("StreamingAssets") } /// 获取 AssetBundles 目录路径 pub fn asset_bundles_path(&self) -> PathBuf { self.streaming_assets_path().join("AssetBundles") } } #[cfg(test)] mod tests { use super::*; #[test] fn test_game_region_code() { assert_eq!(GameRegion::Japan.code(), "JP"); assert_eq!(GameRegion::Global.code(), "GLOBAL"); assert_eq!(GameRegion::Korea.code(), "KR"); assert_eq!(GameRegion::China.code(), "CN"); } #[test] fn test_new_game_client() { let path = PathBuf::from("/test/path"); let client = GameClient::new(path.clone(), GameRegion::Japan); assert_eq!(client.install_path, path); assert_eq!(client.region, GameRegion::Japan); assert_eq!(client.status, ClientStatus::Unknown); } #[test] fn test_streaming_assets_path() { let client = GameClient::new(PathBuf::from("/game/BlueArchive_JP"), GameRegion::Japan); assert_eq!( client.streaming_assets_path(), PathBuf::from("/game/BlueArchive_JP/BlueArchive_Data/StreamingAssets") ); } #[test] fn test_asset_bundles_path() { let client = GameClient::new(PathBuf::from("/game/BlueArchive_JP"), GameRegion::Japan); assert_eq!( client.asset_bundles_path(), PathBuf::from("/game/BlueArchive_JP/BlueArchive_Data/StreamingAssets/AssetBundles") ); } #[test] fn test_discover_not_implemented() { let result = GameClient::discover(); assert!(result.is_err()); assert!(matches!( result.unwrap_err(), crate::Error::NotImplemented(_) )); } }