//! 领域对象模块 pub mod game_client; pub mod game_version; pub mod glossary; pub mod resource; pub mod translation; pub mod translation_memory; pub use game_client::{ClientStatus, GameClient, GameRegion}; pub use game_version::{GameVersion, UnityVersion}; pub use glossary::{ evaluate_glossary, validate_glossary_draft, validate_glossary_override, GlossaryConstraint, GlossaryDiagnostic, GlossaryDiagnosticKind, GlossaryEvaluation, GlossaryHistoryRecord, GlossaryOverride, GlossaryQaReport, GlossaryQaStatus, GlossaryReviewStatus, GlossarySourceKind, GlossarySourceRecord, GlossarySummary, GlossaryTerm, GlossaryTermDraft, GlossaryTermSnapshot, }; pub use resource::{ crc32_ieee, IntegrityMismatch, Resource, ResourceEntry, ResourceMetadata, ResourceType, }; pub use translation::{ ExtractedText, SourceText, TextContext, TextMetadata, TextSource, TranslatedText, TranslationStatus, }; pub use translation_memory::{ TranslationMemoryConflict, TranslationMemoryContext, TranslationMemoryDraft, TranslationMemoryEntry, TranslationMemoryMatch, TranslationMemoryMatchKind, TranslationMemorySourceKind, TranslationMemorySourceTrace, TranslationMemorySummary, TranslationMemoryTrustStatus, };