mirror of
https://github.com/Yuyi-Oak/BlueArchiveToolkit.git
synced 2026-07-22 01:15:14 +08:00
371 lines
11 KiB
Rust
371 lines
11 KiB
Rust
//! Official JP `GameMainConfig` decoder.
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//!
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//! This module reads the `GameMainConfig` text asset embedded in official
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//! Unity serialized files and decrypts it using the client algorithm observed
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//! from the JP build.
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use crate::unity::serialized_file::UnitySerializedFile;
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use base64::engine::general_purpose::STANDARD;
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use base64::Engine;
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use serde::Deserialize;
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use std::path::Path;
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/// Decrypted official `GameMainConfig` payload.
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#[derive(Debug, Clone, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "PascalCase")]
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pub struct YostarJpGameMainConfig {
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/// Whether tutorial is skipped.
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#[serde(default)]
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pub skip_tutorial: Option<bool>,
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/// Selected language.
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#[serde(default)]
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pub language: Option<String>,
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/// Default connection group.
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#[serde(default)]
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pub default_connection_group: Option<String>,
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/// Server-info JSON URL.
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#[serde(default)]
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pub server_info_data_url: Option<String>,
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}
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impl YostarJpGameMainConfig {
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/// Reads and decrypts `GameMainConfig` from a Unity serialized file.
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pub fn from_resources_assets(path: impl AsRef<Path>) -> Result<Self, String> {
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let serialized = UnitySerializedFile::from_path(path)?;
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Self::from_serialized_file(&serialized)
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}
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/// Reads and decrypts `GameMainConfig` from serialized file bytes.
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pub fn from_resources_assets_bytes(bytes: &[u8]) -> Result<Self, String> {
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let serialized = UnitySerializedFile::from_slice(bytes)?;
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Self::from_serialized_file(&serialized)
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}
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fn from_serialized_file(serialized: &UnitySerializedFile) -> Result<Self, String> {
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let asset = serialized
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.text_asset("GameMainConfig")
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.ok_or_else(|| {
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"GameMainConfig text asset not found in Unity serialized file".to_string()
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})?;
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Self::from_encrypted_bytes(&asset.bytes)
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}
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/// Decrypts an encrypted `GameMainConfig` payload from raw text-asset bytes.
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pub fn from_encrypted_bytes(bytes: &[u8]) -> Result<Self, String> {
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let encrypted = STANDARD.encode(bytes);
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let key = create_key("GameMainConfig");
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let decrypted = convert(&encrypted, &key)?;
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serde_json::from_str(&decrypted)
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.map_err(|error| format!("Failed to parse decrypted GameMainConfig JSON: {error}"))
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}
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}
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fn create_key(name: &str) -> Vec<u8> {
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let seed = xxhash32(name.as_bytes());
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let mut mt = MersenneTwister::new(seed);
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mt.next_bytes(8)
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}
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fn convert(value: &str, key: &[u8]) -> Result<String, String> {
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if value.is_empty() {
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return Ok(String::new());
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}
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let mut bytes = STANDARD
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.decode(value)
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.map_err(|error| format!("Failed to decode GameMainConfig base64 payload: {error}"))?;
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xor_bytes(&mut bytes, key);
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utf16le_to_string(&bytes)
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}
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fn xor_bytes(bytes: &mut [u8], key: &[u8]) {
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if key.is_empty() {
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return;
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}
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for (index, byte) in bytes.iter_mut().enumerate() {
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*byte ^= key[index % key.len()];
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}
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}
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fn utf16le_to_string(bytes: &[u8]) -> Result<String, String> {
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if bytes.len() % 2 != 0 {
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return Err("GameMainConfig decrypted byte length is not UTF-16LE aligned".into());
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}
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let units = bytes
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.chunks_exact(2)
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.map(|chunk| u16::from_le_bytes([chunk[0], chunk[1]]))
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.collect::<Vec<_>>();
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String::from_utf16(&units)
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.map_err(|error| format!("Failed to decode GameMainConfig UTF-16LE payload: {error}"))
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}
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fn xxhash32(bytes: &[u8]) -> u32 {
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const PRIME1: u32 = 0x9E37_79B1;
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const PRIME2: u32 = 0x85EB_CA77;
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const PRIME3: u32 = 0xC2B2_AE3D;
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const PRIME4: u32 = 0x27D4_EB2F;
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const PRIME5: u32 = 0x1656_67B1;
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let len = bytes.len();
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let mut index = 0usize;
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let mut hash = if len >= 16 {
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let mut v1 = PRIME1.wrapping_add(PRIME2);
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let mut v2 = PRIME2;
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let mut v3 = 0;
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let mut v4 = 0u32.wrapping_sub(PRIME1);
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while index + 16 <= len {
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v1 = round(v1, read_u32_le(bytes, index));
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v2 = round(v2, read_u32_le(bytes, index + 4));
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v3 = round(v3, read_u32_le(bytes, index + 8));
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v4 = round(v4, read_u32_le(bytes, index + 12));
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index += 16;
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}
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v1.rotate_left(1)
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.wrapping_add(v2.rotate_left(7))
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.wrapping_add(v3.rotate_left(12))
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.wrapping_add(v4.rotate_left(18))
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} else {
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PRIME5
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}
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.wrapping_add(len as u32);
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while index + 4 <= len {
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hash = hash
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.wrapping_add(read_u32_le(bytes, index).wrapping_mul(PRIME3))
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.rotate_left(17)
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.wrapping_mul(PRIME4);
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index += 4;
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}
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while index < len {
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hash = hash
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.wrapping_add((bytes[index] as u32).wrapping_mul(PRIME5))
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.rotate_left(11)
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.wrapping_mul(PRIME1);
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index += 1;
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}
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avalanche(hash)
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}
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fn round(acc: u32, input: u32) -> u32 {
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const PRIME2: u32 = 0x85EB_CA77;
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const PRIME1: u32 = 0x9E37_79B1;
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acc.wrapping_add(input.wrapping_mul(PRIME2))
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.rotate_left(13)
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.wrapping_mul(PRIME1)
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}
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fn avalanche(mut hash: u32) -> u32 {
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hash ^= hash >> 15;
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hash = hash.wrapping_mul(0x85EB_CA6B);
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hash ^= hash >> 13;
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hash = hash.wrapping_mul(0xC2B2_AE35);
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hash ^= hash >> 16;
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hash
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}
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fn read_u32_le(bytes: &[u8], offset: usize) -> u32 {
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u32::from_le_bytes([
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bytes[offset],
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bytes[offset + 1],
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bytes[offset + 2],
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bytes[offset + 3],
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])
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}
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struct MersenneTwister {
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mt: [u32; 624],
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index: usize,
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}
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impl MersenneTwister {
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fn new(seed: u32) -> Self {
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let mut mt = [0u32; 624];
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mt[0] = seed;
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for i in 1..624 {
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mt[i] = 1812433253u32
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.wrapping_mul(mt[i - 1] ^ (mt[i - 1] >> 30))
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.wrapping_add(i as u32);
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}
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Self { mt, index: 624 }
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}
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fn next_u32(&mut self) -> u32 {
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if self.index >= 624 {
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self.twist();
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}
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let mut y = self.mt[self.index];
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self.index += 1;
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y ^= y >> 11;
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y ^= (y << 7) & 0x9D2C_5680;
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y ^= (y << 15) & 0xEFC6_0000;
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y ^= y >> 18;
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y
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}
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fn next_bytes(&mut self, len: usize) -> Vec<u8> {
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let mut out = Vec::with_capacity(len);
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while out.len() < len {
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let bytes = (self.next_u32() >> 1).to_le_bytes();
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for byte in bytes {
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if out.len() == len {
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break;
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}
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out.push(byte);
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}
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}
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out
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}
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fn twist(&mut self) {
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const UPPER_MASK: u32 = 0x8000_0000;
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const LOWER_MASK: u32 = 0x7FFF_FFFF;
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const MATRIX_A: u32 = 0x9908_B0DF;
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for i in 0..624 {
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let x = (self.mt[i] & UPPER_MASK) | (self.mt[(i + 1) % 624] & LOWER_MASK);
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let mut x_a = x >> 1;
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if x & 1 != 0 {
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x_a ^= MATRIX_A;
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}
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self.mt[i] = self.mt[(i + 397) % 624] ^ x_a;
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}
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self.index = 0;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::unity::serialized_file::UnitySerializedFile;
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use std::path::Path;
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fn encrypt_game_main_config(json: &str) -> Vec<u8> {
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let key = create_key("GameMainConfig");
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let mut utf16 = json
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.encode_utf16()
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.flat_map(u16::to_le_bytes)
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.collect::<Vec<_>>();
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xor_bytes(&mut utf16, &key);
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utf16
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}
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fn synthetic_serialized_file(bytes: &[u8]) -> Vec<u8> {
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fn push_u32_be(data: &mut Vec<u8>, value: u32) {
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data.extend_from_slice(&value.to_be_bytes());
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}
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fn push_u64_be(data: &mut Vec<u8>, value: u64) {
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data.extend_from_slice(&value.to_be_bytes());
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}
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fn push_u32_le(data: &mut Vec<u8>, value: u32) {
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data.extend_from_slice(&value.to_le_bytes());
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}
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fn push_i32_le(data: &mut Vec<u8>, value: i32) {
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data.extend_from_slice(&value.to_le_bytes());
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}
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fn push_i64_le(data: &mut Vec<u8>, value: i64) {
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data.extend_from_slice(&value.to_le_bytes());
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}
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fn push_u64_le(data: &mut Vec<u8>, value: u64) {
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data.extend_from_slice(&value.to_le_bytes());
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}
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fn push_i16_le(data: &mut Vec<u8>, value: i16) {
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data.extend_from_slice(&value.to_le_bytes());
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}
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fn align(data: &mut Vec<u8>, alignment: usize) {
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let remainder = data.len() % alignment;
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if remainder != 0 {
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data.resize(data.len() + alignment - remainder, 0);
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}
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}
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let mut object_data = Vec::new();
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push_u32_le(&mut object_data, 14);
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object_data.extend_from_slice(b"GameMainConfig");
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align(&mut object_data, 4);
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push_u32_le(&mut object_data, bytes.len() as u32);
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object_data.extend_from_slice(bytes);
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let mut metadata = Vec::new();
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metadata.extend_from_slice(b"2021.3.56f2\0");
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push_i32_le(&mut metadata, 19);
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metadata.push(0);
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push_i32_le(&mut metadata, 1);
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push_i32_le(&mut metadata, 49);
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metadata.push(0);
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push_i16_le(&mut metadata, 0);
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metadata.extend_from_slice(&[0; 16]);
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push_i32_le(&mut metadata, 1);
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align(&mut metadata, 4);
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push_i64_le(&mut metadata, 1);
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push_u64_le(&mut metadata, 0);
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push_u32_le(&mut metadata, object_data.len() as u32);
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push_i32_le(&mut metadata, 0);
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let header_len = 48usize;
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let data_offset = header_len + metadata.len();
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let file_size = data_offset + object_data.len();
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let mut file = Vec::new();
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push_u32_be(&mut file, metadata.len() as u32);
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push_u32_be(&mut file, file_size as u32);
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push_u32_be(&mut file, 22);
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push_u32_be(&mut file, 0);
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file.push(0);
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file.extend_from_slice(&[0, 0, 0]);
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push_u32_be(&mut file, metadata.len() as u32);
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push_u64_be(&mut file, file_size as u64);
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push_u64_be(&mut file, data_offset as u64);
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push_u64_be(&mut file, 0);
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file.extend_from_slice(&metadata);
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file.extend_from_slice(&object_data);
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file
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}
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#[test]
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fn decodes_synthetic_game_main_config() {
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let json = r#"{
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"SkipTutorial": true,
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"Language": "ja-JP",
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"DefaultConnectionGroup": "Prod-Audit",
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"ServerInfoDataUrl": "https://yostar-serverinfo.bluearchiveyostar.com/r93_x.json"
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}"#;
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let encrypted = encrypt_game_main_config(json);
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let file = synthetic_serialized_file(&encrypted);
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let parsed = YostarJpGameMainConfig::from_resources_assets_bytes(&file).unwrap();
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assert_eq!(parsed.skip_tutorial, Some(true));
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assert_eq!(parsed.language.as_deref(), Some("ja-JP"));
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assert_eq!(
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parsed.default_connection_group.as_deref(),
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Some("Prod-Audit")
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);
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assert_eq!(
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parsed.server_info_data_url.as_deref(),
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Some("https://yostar-serverinfo.bluearchiveyostar.com/r93_x.json")
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);
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}
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#[test]
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fn extracts_game_main_config_bytes_from_serialized_assets() {
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let path = Path::new(
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"/home/wanye/D/BlueArchive/AllResources/YostarGames/BlueArchive_JP/BlueArchive_Data/resources.assets",
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);
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if !path.exists() {
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return;
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}
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let file = UnitySerializedFile::from_path(path).unwrap();
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let asset = file.text_asset("GameMainConfig").unwrap();
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assert!(!asset.bytes.is_empty());
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}
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}
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