feat: implement production cas v1

This commit is contained in:
2026-06-28 12:39:17 +08:00
parent dd53e3054e
commit b202d7b231
33 changed files with 1082 additions and 447 deletions
+8 -11
View File
@@ -79,7 +79,7 @@ impl GameClient {
/// 此功能将在 Phase 3 实现
pub fn discover() -> crate::Result<Vec<GameClient>> {
Err(crate::Error::NotImplemented(
"客户端发现功能将在 Phase 3 实现".to_string()
"客户端发现功能将在 Phase 3 实现".to_string(),
))
}
@@ -93,7 +93,7 @@ impl GameClient {
/// 此功能将在 Phase 3 实现
pub fn verify_integrity(&self) -> crate::Result<bool> {
Err(crate::Error::NotImplemented(
"完整性验证将在 Phase 3 实现".to_string()
"完整性验证将在 Phase 3 实现".to_string(),
))
}
@@ -134,10 +134,7 @@ mod tests {
#[test]
fn test_streaming_assets_path() {
let client = GameClient::new(
PathBuf::from("/game/BlueArchive_JP"),
GameRegion::Japan
);
let client = GameClient::new(PathBuf::from("/game/BlueArchive_JP"), GameRegion::Japan);
assert_eq!(
client.streaming_assets_path(),
@@ -147,10 +144,7 @@ mod tests {
#[test]
fn test_asset_bundles_path() {
let client = GameClient::new(
PathBuf::from("/game/BlueArchive_JP"),
GameRegion::Japan
);
let client = GameClient::new(PathBuf::from("/game/BlueArchive_JP"), GameRegion::Japan);
assert_eq!(
client.asset_bundles_path(),
@@ -162,6 +156,9 @@ mod tests {
fn test_discover_not_implemented() {
let result = GameClient::discover();
assert!(result.is_err());
assert!(matches!(result.unwrap_err(), crate::Error::NotImplemented(_)));
assert!(matches!(
result.unwrap_err(),
crate::Error::NotImplemented(_)
));
}
}
+17 -3
View File
@@ -18,13 +18,22 @@ pub struct UnityVersion {
impl UnityVersion {
/// 创建新的 Unity 版本
pub fn new(year: u32, stream: u32, patch: u32, revision: String) -> Self {
Self { year, stream, patch, revision }
Self {
year,
stream,
patch,
revision,
}
}
}
impl fmt::Display for UnityVersion {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}.{}.{}{}", self.year, self.stream, self.patch, self.revision)
write!(
f,
"{}.{}.{}{}",
self.year, self.stream, self.patch, self.revision
)
}
}
@@ -44,7 +53,12 @@ pub struct GameVersion {
impl GameVersion {
/// 创建新的游戏版本
pub fn new(major: u32, minor: u32, patch: u32, unity_version: UnityVersion) -> Self {
Self { major, minor, patch, unity_version }
Self {
major,
minor,
patch,
unity_version,
}
}
}
+4 -1
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@@ -8,4 +8,7 @@ pub mod translation;
pub use game_client::{ClientStatus, GameClient, GameRegion};
pub use game_version::{GameVersion, UnityVersion};
pub use resource::{Resource, ResourceEntry, ResourceType};
pub use translation::{ExtractedText, SourceText, TextContext, TextMetadata, TextSource, TranslatedText, TranslationStatus};
pub use translation::{
ExtractedText, SourceText, TextContext, TextMetadata, TextSource, TranslatedText,
TranslationStatus,
};
+4 -6
View File
@@ -298,9 +298,7 @@ pub trait CasRepository: Send + Sync {
///
/// 默认实现读取整个文件到内存。大文件应考虑流式处理。
async fn store_from_file(&self, path: &Path) -> crate::Result<ObjectId> {
let data = tokio::fs::read(path).await.map_err(|e| {
crate::Error::Io(e)
})?;
let data = tokio::fs::read(path).await.map_err(crate::Error::Io)?;
self.store(&data).await
}
@@ -330,9 +328,9 @@ pub trait CasRepository: Send + Sync {
/// - 确保有写入权限
async fn export_to_file(&self, id: &ObjectId, path: &Path) -> crate::Result<()> {
let data = self.get(id).await?;
tokio::fs::write(path, data).await.map_err(|e| {
crate::Error::Io(e)
})?;
tokio::fs::write(path, data)
.await
.map_err(crate::Error::Io)?;
Ok(())
}
}
@@ -302,11 +302,7 @@ pub trait TranslationRepository: Send + Sync {
/// - 使用 UPDATE 语句,只更新 status 字段
/// - 记录状态变更时间
/// - 可选:记录状态变更历史
async fn update_status(
&self,
source_id: &str,
status: TranslationStatus,
) -> crate::Result<()>;
async fn update_status(&self, source_id: &str, status: TranslationStatus) -> crate::Result<()>;
/// 批量保存翻译
///